Melty quest cg download

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I know Sachinama received a lot of criticism for the size of the maps in Minako, but I think his response to that might be too extreme. However, I think since Sachinama was going for a more Monster Girl Quest feel when he created these bosses, so much like that game, I think it'd add to the eroticism of the fights if the bosses were doing attacks that hinted or mirrored what their H-scenes will be like.Ĥ. More boss dialogue during the battles, like how Esmeralda had some during each turn during her fight. It'd be as if she's losing on purpose so that she can have sex with the enemies.ģ. Different dialogue depending on if Meltys gives up during a fight like the first suggestion, it'd require more writing, but it'd help add to Meltys' character as a slut. Even giving the illusion that the scenes are ramping up helps a great deal with immersion.Ģ. This would require a little more writing as the CGs are already there, but I think it'd immensely improve the experience.

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More variation when you lose to monsters and bosses a second and/or a third time. Here are some suggestions if it's not too late to work on them since I think these changes will help make the game a lot more immersive.ġ. while I loved it, there were several things I think you and Sachinama might be able to work on if it's not too much trouble. Re: Meltys Quest (Official English Demo out now!)

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